People

Lisa Wright- Digitization Specialist

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Lisa is the Digitization Specialist for the Digital Scholarship Lab. She holds an MFA in Visual Studies with a concentration in historic process photography from The Visual Studies Workshop, as well as a certificate in Photographic Preservation and Collections Management from the George Eastman Museum. Areas of specialization: digitization best practices, photogrammetry

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Jim Barbero — Visual Technologist

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Jim Barbero

Jim has a Bachelors in Arts degree from Buffalo State and has been a visual artist and teacher for 25 years. He has worked for many different clients nationally and internationally over his career on projects that span the digital and traditional arts. Areas of specialization:  Graphic Design, 3D modeling, 3D printing, video editing and […]

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Blair Tinker- GIS Research Specialist

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Blair is currently the GIS specialist for the Digital Scholarship Lab. After receiving his MA in geography from Binghamton University he spent time teaching and practicing GIS and related spatial technologies in Virginia and California. His interests include mapping/GIS, data visualization and open source spatial tools. He also teaches a multidisciplinary introductory GIS course each fall. Areas of […]

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Joe Easterly — Digital Humanities Librarian

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Joe is currently Digital Humanities Librarian at the Digital Scholarship Lab. Originally from Fairport, New York, he holds a Master of Library Science from the University at Buffalo. His interests include text encoding, scholarly communications, publishing, and music. Joe can also be found on the web, and on twitter. Areas of specialization: text encoding, cataloging, text […]

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Josh Romphf – Programmer

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  Josh is currently the programmer for the Digital Scholarship Lab. Originally from London, Ontario, he holds an MA in Film and Media Preservation from George Eastman House / The University of Rochester. His interests include fabrication, computer vision, video encoding, and electronics. Areas of specialization: Web development, 3D modeling, 3D printing, physical computing, general programming […]